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Author Topic: Easytouch in Pixel/Screen Space Only  (Read 393 times)

Offline ferretnt

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Easytouch in Pixel/Screen Space Only
« on: April 25, 2018, 08:14:38 PM »

We've shipped many games/apps with Easytouch previously, but because everything we do has very complex multi view/camera/rendertexture setups, we've always had to hack things around to get gestures recognized. Things we've had to do have included:

- Adding colliders behind cameras just to make sure raycasts hit something.
- Adding/removing cameras from the easytouch cameras array at runtime.
- Handling our own raycasts, as usually gesture.PickedObject isn't what we wanted / from the right camera / etc.

Is there any way we can use Easytouch completely in screen space as a 2D gesture detector, and handle all our own 3D raycasting/picking/etc? We're currently evaluating Fingers Touch Gestures for a new app we're building from scratch, because it seems closer to this use case, but since EasyTouch has served us well enough so we'd like to confirm if there's an easy way just to have EasyTouch pretty much ignore the 3D world and focus on 2D screenspace gesture recognition.

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